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Silent Hill 2 - Red Pyramid Thing - 1/7

figure
figure
figure
figure
figure
figure
Hellpainter / Konami / Takahashi Mikiya

ViewsLikeWishOwnedRatingRelease date
0000-2008-08-03

Min price

¥12,000

Avg price

¥12,000

Max price

¥12,000

Silent Hill 2 - Red Pyramid Thing - 1/7

Price Breakdown & Trend

Price Comparison Over Time


Yearly Price History

YearMin PriceAvg PriceMax Price
200812,000 ¥ 12,000 ¥ 12,000 ¥

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Product Specs

Origin Series NameBrandMaterialsSculptorHeight in cmOriginal PriceScaleJancode
Silent HillHellpainterTakahashi Mikiya26120001/7

Character info Red Pyramid Thing

Hair colorEyes colorHair lengthAgeGenderHeightWeightBirthdayZodiac signBlood TypeThree sizesOccupation
ShavedMaleExecutioner

Description

A meticulously sculpted figure faithful to the Red Pyramid Thing from Silent Hill 2, rendered in a striking red palette with weathered textures that evoke rust and stone. The piece stands in a dynamic, crouched pose, its angular, pyramid-like head casting a harsh silhouette. Surface details capture the creature's sinewy, blotchy skin and the irregularities of its grotesque anatomy, while subtle shading emphasizes depth in the ridges and folds. The base is designed to mirror the game's Otherworld environment, incorporating ruined textures and dim, atmospheric tones. The 1/7 scale ensures a imposing presence on display, with crisp paint lines and a matte finish that enhances the eerie mood.

In Silent Hill 2, the Red Pyramid Thing appears as a disturbing manifestation tied to James Sunderland's psyche and guilt. The creature's intimidating, geometric head and hunched torso symbolize the brutal, unspoken memories haunting the protagonist as he traverses the town's sinister landscapes. Its presence challenges James with rough, visceral visuals that echo themes of punishment and inner conflict. Although not a traditional hero or ally, the Red Pyramid Thing serves as a tangible representation of the psychological trials James endures while pursuing answers about his late wife Mary. The figure captures the game's iconic atmosphere of dread and introspection.

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