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Silent Hill 2 - Bubble Head Nurse - James Sunderland - Red Pyramid Thing - DioCube (#002)

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Daniel Kamarudin / Ezequiel Politano / Figurama Collectors / Konami / Mohammad Shanab

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Silent Hill 2 - Bubble Head Nurse - James Sunderland - Red Pyramid Thing - DioCube (#002)

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Product Specs

Origin Series NameBrandMaterialsSculptorHeight in cmOriginal PriceScaleJancode
Silent HillFigurama CollectorsEzequiel Politano15Non-Scale

Character info Bubble Head Nurse

Hair colorEyes colorHair lengthAgeGenderHeightWeightBirthdayZodiac signBlood TypeThree sizesOccupation
ShavedFemaleNurse

Description

Meticulously sculpted and painted, this 2-in-1 display captures the unsettling presence of the Bubble Head Nurse from Silent Hill 2. The nurse is rendered in a torn hospital dress, weathered stitching, and a cracked, translucent bubble helmet that distorts the face inside with a ghostly, vacant stare. Subtle decay textures run along the uniform, with grime and rust washes that emphasize years of neglect. The piece is designed to be dramatic from multiple angles, with a dynamic pose that suggests a slow advance through a dim hospital corridor. A base imitates cracked flooring and clinical fixtures, hinting at the game's atmosphere. The 2-in-1 diorama concept is reinforced by complementary sculpts and paint that reference James Sunderland and the Red Pyramid Thing in the scene.

Bubble Head Nurse represents a grotesque transformation of the Silent Hill 2 hospital staff as a manifestation of James Sunderland's guilt and repressed memories following his wife's illness and death. In the game, ordinary nurses become haunting figures who stalk the deranged corridors, their bubble helmets distorting voice and perception while exposing a hollow, empty gaze. The nurse's appearance signals themes of duty corrupted into brutality and the consequences of denying painful truths. She embodies the patient's paranoia about care turned into threat, a symbol of the medical establishment as a ritual of punishment. Collectors will recognize her as a central, memorable element in the Silent Hill 2 story, alongside Red Pyramid Thing and James Sunderland.

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